There aren’t any panels cluttering the bottom of the screen or complex menus that need to be waded through. Then scroll to where you want them to attack and tap a button to commence raining space marine hell down on some ugly aliens. Tap it twice to select all units, everywhere on the map. Just tap a shoulder button to select local units. More than that, they’ve made it perfectly playable – simple and intuitive, even – with the limited inputs of a gamepad. I generally just had to make sure that my armies had a good variety of unit types. Normal difficulty makes a more fitting a challenge for casual RTS players like me, but even then my units proved delightfully intelligent, cleverly selecting enemy targets from within groups that they were best suited to take on (land vehicles tended to blast infantry, air units usually opted to shower enemy tanks). Indeed, if you play on the easiest of four difficulty settings it’s almost impossible to lose. This advertisement has not loaded yet, but your article continues below.
![halo wars 2 halo wars 2](https://sm.ign.com/t/ign_jp/review/h/halo-wars-/halo-wars-2-review_x4df.1280.jpg)
Halo wars 2 series#
The folks at Creative Assembly – known as one of the best RTS makers around thanks to their work on the critically lauded Total War series – have made sure that Halo Wars 2 isn’t going to overwhelm anyone if they don’t want it to. Which is to say, guys and girls who prefer playing games slouching in a couch with a controller in hand to sitting in a desk chair, upright, twitching fingers hovering over a keyboard and mouse.
![halo wars 2 halo wars 2](https://sm.ign.com/t/ign_sr/video/h/halo-wars-/halo-wars-2-review_786y.1280.jpg)
Halo wars 2 how to#
As regular readers know, I’m more of a turn-based strategy fellow – I like to take my time figuring out what to do and how to do it.īut Halo Wars 2 – much like its surprisingly successful predecessor released eight years ago for Xbox 360 – is in many ways geared for people just like me. My brain doesn’t work quickly or efficiently enough for me to do well in a species of game in which a player’s performance is literally measured in actions per minute (the world’s best RTS players are often clocked upwards of 400 APM, or around one action every 0.15 seconds).